MegaSPUTM: Maniac Mansion Enhanced for the MEGA65

The classic adventure Maniac Mansion is now playable on the MEGA65 thanks to MegaSPUTM, a re-implementation of the SCUMM engine by community member kibo. This version uses the enhanced edition of the game featuring higher-resolution graphics (compared to the original C64 release) and delivers significantly better performance than even the Amiga 500 version.
MegaSPUTM runs the original game’s scripts by combining the MEGA65 engine files with Maniac Mansion game assets. The engine takes advantage of the MEGA65 hardware including multi-layer RRB graphics, digital audio samples, fast loading times, mouse input, and real floppy disk compatibility.
The project is evolving further with The Secret of Monkey Island, featuring its 256-color version (currently in development in collaboration with community member M3wP). MegaSPUTM was developed using the Calypsi C compiler, which supports MEGA65-specific features like 45GS02 opcodes and a 32-bit memory model. The project source code not only provides insights into the SCUMM engine implementation but also serves as a valuable example of how a larger project can be developed with this compiler. Explore Maniac Mansion on the MEGA65 and learn from the code behind this ambitious project!

Doc Bobo, aka Boris Schneider-Johne, translator of many original LucasArts adventures who is being back to the video game industry and supporting the MEGA65 project, approves!

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