MegaSPUTM: Maniac Mansion Enhanced for the MEGA65
The classic adventure Maniac Mansion is now playable on the MEGA65 thanks to MegaSPUTM, a re-implementation of the SCUMM engine by community member kibo. This version uses the enhanced edition of the game featuring higher-resolution graphics (compared to the original C64 release) and delivers significantly better performance than even the Amiga 500 version.
MegaSPUTM runs the original game’s scripts by combining the MEGA65 engine files with Maniac Mansion game assets. The engine takes advantage of the MEGA65 hardware including multi-layer RRB graphics, digital audio samples, fast loading times, mouse input, and real floppy disk compatibility.
The project is evolving further with The Secret of Monkey Island, featuring its 256-color version (currently in development in collaboration with community member M3wP). MegaSPUTM was developed using the Calypsi C compiler, which supports MEGA65-specific features like 45GS02 opcodes and a 32-bit memory model. The project source code not only provides insights into the SCUMM engine implementation but also serves as a valuable example of how a larger project can be developed with this compiler. Explore Maniac Mansion on the MEGA65 and learn from the code behind this ambitious project!
Doc Bobo, aka Boris Schneider-Johne, translator of many original LucasArts adventures who is being back to the video game industry and supporting the MEGA65 project, approves!
MEGA Move
We are delighted that MEGA e.V. successfully moved to a new archive at the end of November 2024! The move took three days, during which our dedicated team transported a total of 230 moving boxes with numerous different hardware and software objects, documents and materials to the new premises.
Thanks to careful planning and active support the move went smoothly. The new archive offers a better optimized infrastructure that creates ideal conditions for long-term storage, access and working with the archive holdings.
This move marks an important step in the further development of the MEGA archive and the association’s purpose of providing access to materials of media historic significance to researchers and interested parties. We thank all participants and supporters who made this success possible and look forward to continuing our work in the new environment.
Ambassadors
For the first time in history the MEGA65 is in stock and can be ordered directly, including spare parts! With continued development on and for the computer, the community is more lively and growing than ever. It is over due to thank all the active people from this wonderful community. Today we picked and want to introduce three people who have become ambassadors for the MEGA65 community: Dan Sanderson, Steven Combs aka retroCombs, and Mirage from Booze Design – a great demoscene group.
Steven ‘retroCombs’ Combs from Texas continues to produce wonderful videos on the MEGA65 including User’s Guide deep-dives; his live streams are legendary. He is part of the community since the DevKits sold. Make sure to check out his channel!
Dan Sanderson is father of the MEGA65 Digest, a newsletter on MEGA65 news including a podcast you can subscribe for free. Dan also travels the USA to talk about the MEGA65 on conventions and with fellow YouTubers!
Mirage from Booze Design (NL) is an amazing demoscene artist who really pushes the MEGA65 to its limits. He is famous for many outstanding demos which can be found on the community disks, his latest work “HYPER BALLAD” from Björk can be found on the File Host.
Spring Loot
MEGA e.V.’s Spring Loot Event in Darmstadt, Germany, on March 23rd, 2024, was a nostalgic trip for gaming enthusiasts. Attendees indulged in classic gaming delights while exchanging programming intricacies and details about the MEGA65. Retro gaming stations beckoned visitors to relive pixelated adventures and engage in friendly competitions. The event invited to delve into the cultural impact of retro gaming. Further more it fostered a sense of community, celebrating electronic gaming’s heritage. MEGA e.V.’s commitment to preserving and showcasing retro gaming and art shone brightly, leaving attendees with a renewed appreciation for the medium’s enduring legacy.
Vintage Computing Festival Berlin
Next weekend (14.10. and 15.10.) MEGA will be attending VCF Berlin with various iterations of the MEGA65. Like on the weekend before at CC2023 Oliver “lydon” Graf will be answering your MEGA65 questions, update your MAX10 FPGA, and talk about retro computing. In addition there will also be a talk “MEGA65 – Peek the past, poke the future”, explaining history and future of the project.
Classic Computing 2023
MEGA will be attending the Classic Computing 2023 event in Dietzenbach (near Frankfurt am Main / Germany) next weekend. It is open to the public on Saturday and Sunday (30.09. and 01.10.). We will present various iterations of the MEGA65, answer questions, update your MAX10 FPGA, and talk about retro computing. Oliver “lydon” Graf will be there for the whole weekend, and other members of the team will also be visiting. So if you are in the vicinity, please visit and say hello!
mega.museum
We have reached official museum status and visibility and aquired the mega.museum domain. Created in 2001 by the International Council of Museums (ICOM), .museum is a legacy top level domain dedicated to museum activities.
The French Association for Cooperative Internet Naming (Afnic) was designated by ICOM in 2018 as the world registry operator for .museum to increase its use and adoption, thus supporting the digital transformation of museums.
Especially when navigating from a mobile device, typing “mega.museum” is a nice way to reach this site. We are happy to be part of a small selected group of institutions owning a “dot museum” domain!